AI Insights · Timothy · January 2024
Top 5 Basketball Games on Android in Czech Republic - Q4 2023
Explore the performance of the top basketball games on Android in the Czech Republic during Q4 2023, with insights on downloads, revenue, and active users.
In the fourth quarter of 2023, the basketball gaming landscape on Android in the Czech Republic saw varied performance across the top five apps. Here’s a detailed look at their trends in downloads, revenue, and weekly active users.
Basket Battle from Supersonic Studios LTD had a notable increase in downloads, peaking at approximately 1.6K in the final week of December. Revenue was minimal but saw a slight uptick towards the end of the quarter, reaching $5 in the week of December 18. Weekly active users displayed a steady growth, rising from 11.8K in late September to around 14K by the end of December.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS experienced fluctuating downloads, with a peak of 645 in the last week of December. Revenue showed a significant spike in the week of December 4, reaching $108, but remained mostly negligible through the rest of the quarter. Active users saw a gradual increase, ending the quarter with approximately 4.5K weekly active users.
Basketball Stars: Multiplayer from Miniclip.com had varied download numbers, with a notable spike to 1K in the first week of October. Revenue remained low throughout the quarter, peaking at $9 in the last week of September. Active users saw a dip mid-quarter but ended with a slight recovery to around 1.3K by the end of December.
Basketball Arena: Online Game, published by Masomo Gaming, showed a moderate performance in downloads, peaking at 548 in mid-November. Revenue was minimal, with the highest at $7 in the last week of September. Weekly active users saw a consistent rise, reaching approximately 1.7K in mid-November before stabilizing around 1.5K by the end of December.
Bounce Dunk - basketball game by SayGames Ltd had the lowest download numbers among the top five, with a peak of 430 in mid-November. Revenue was non-existent throughout the quarter. However, active users showed a steady increase, peaking at around 1.3K in mid-November before slightly declining to 1.1K by the end of December.
For more detailed insights and data, visit Sensor Tower.